/*
 * This file is part of Applied Energistics 2. Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. Applied
 * Energistics 2 is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General
 * Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any
 * later version. Applied Energistics 2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General
 * Public License for more details. You should have received a copy of the GNU Lesser General Public License along with
 * Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
 */

package appeng.core;

import java.util.List;
import java.util.Random;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

import appeng.api.parts.CableRenderMode;
import appeng.block.AEBaseBlock;
import appeng.client.ActionKey;
import appeng.client.EffectType;
import appeng.core.sync.AppEngPacket;
import cpw.mods.fml.common.SidedProxy;

public abstract class CommonHelper {

    @SidedProxy(clientSide = "appeng.client.ClientHelper", serverSide = "appeng.server.ServerHelper")
    public static CommonHelper proxy;

    public abstract void init();

    public abstract World getWorld();

    public abstract void bindTileEntitySpecialRenderer(Class tile, AEBaseBlock blk);

    public abstract List<EntityPlayer> getPlayers();

    public abstract void sendToAllNearExcept(EntityPlayer p, double x, double y, double z, double dist, World w,
            AppEngPacket packet);

    public abstract void spawnEffect(EffectType effect, World worldObj, double posX, double posY, double posZ,
            Object extra);

    public abstract boolean shouldAddParticles(Random r);

    public abstract MovingObjectPosition getMOP();

    public abstract void doRenderItem(ItemStack itemstack, World w);

    public abstract void postInit();

    public abstract CableRenderMode getRenderMode();

    public abstract void triggerUpdates();

    public abstract void updateRenderMode(EntityPlayer player);

    public abstract void missingCoreMod();

    public boolean isKeyPressed(ActionKey key) {
        return false;
    }

    public boolean isActionKey(ActionKey key, int pressedKeyCode) {
        return false;
    }
}
